Internet gaming and game systems have become a favorite past time for
many people.However, some individuals
find themselves involved in a compulsive relationship with the activity.Compulsive gamers are so obsessed with the
game/s they trade face to face interaction and recreation for the thrill of the
game.Their gaming begins to interfere
with regular life activities: school, work, sleep, family interaction, dating
or marital relationship.They begin
neglecting important responsibilities.They become so involved in the game and seeking game achievements or
status that a broader life perspective is lost. The World Health Organization
estimates that 10 to 15% of gamers exhibit addictive signs and symptoms.
Behaviors of internet
gaming addiction may include but are not limited to:
Excessive computer, video, console or on-line gaming
Majority of friends are gamers
Feels preoccupied with the game
Activities outside the game are still focused on the
game or with other gamers
Adamantly denies addiction
Spends free time surfing internet for game-related
websites
Choosing gaming over other important priorities
Exhibiting extreme highs when playing
Withdrawal from real life and other hobbies
Eating at the computer and skipping meals to game
Sleep pattern disruption
Lies about the time spent playing the game
Getting up in the middle of the night to play
Spending money on the purchase of on-line game items
Experiences physical effects from gaming
Exhibits negative emotional states when not gaming
(i.e. irritability, depression, anxiety)
Dry eyes
Carpal Tunnel Syndrome
Neglecting personal hygiene
Withdrawal Symptoms
As with other addictions, withdrawal symptoms often occur. Among the most common
are:
Anger and verbal abuse, sometimes extreme
A feeling of emptiness
Depression
Relief
A disruption in sleep pattern
Fantasies and dreams about the game
The urge to go back to gaming and try to
control the time played
Thinking about the game for extended periods
of time
Uncontrollable feelings or rampant mood
swings
Excessive crying
Anxiety
Fear
Irritability or restlessness
Sadness
Loneliness
Boredom/inability to find an activity of
interest
Lack of motivation/direction
Excessive amounts of time spent sleeping
Nausea
Difficulty facing obligations,
procrastination
Feeling as though a return to gaming will
make you feel better
Physical illness – colds, allergies
Restless, unfulfilling, taunting dreams
Video Game Ratings
The
Entertainment Software Ratings Board, a voluntary industry organization, has
developed a ratings system that can help parents decide which games their
children should be playing based on age. On the front of a game's box is the
simple version of the rating, while the back contains a more extended version.
For example, a game rated "E" (for everyone) has content that is
considered suitable for people ages 6 and older. On the back of the box, the
rating may include additional information such as "may contain minimal
cartoon, fantasy, or mild violence." The complete list of ratings is as
follows:
EC
(Early Childhood):
content that may be suitable for ages 3 and older. Contains no material that
parents would find inappropriate.
E
(Everyone):
content that may be suitable for ages 6 and older. Titles in this category may
contain minimal cartoon, fantasy, or mild violence and/or infrequent use of
mild language.
EVERYONE
10+:
content that may be suitable for ages 10 and older. Titles in this category may
contain more cartoon, fantasy, or mild violence, mild language, and/or minimal
suggestive themes.
T
(Teen):
content that may be suitable for ages 13 and older. Titles in this category may
contain violence, suggestive themes, crude humor, minimal blood, simulated
gambling, and/or infrequent use of strong language.
M
(Mature):
content that may be suitable for persons ages 17 and older. Titles in this
category may contain intense violence, blood and gore, sexual content, and/or
strong language.
AO
(Adults Only):
content that should only be played by persons 18 years and older. Titles in
this category may include prolonged scenes of intense violence and/or graphic
sexual content and nudity.
Mediawise.org, a group that researches the effects of all
types of media on families, publishes a yearly report card on video games.